With an estimated 3.2 billion smartphone users in 2019, the mobile app
industry is growing and not showing any signs of slowing down. Along
with this growth in smartphone usage comes increased demands and
expectations from end users. Apps need to use the latest smartphone
features, be fast & easy to use. This is further complicated with the
need to develop for both Android and Apple smartphones as well as
tablets. For someone with an app idea, considering all these factors
can be a bit overwhelming. This is where Infinity Interactive steps
in. Infinity has extensive experience in the mobile app arena and can
help you identify the best approach for your app and target audience.
Today, companies are not just restricted to developing a native mobile
app. They can also build mobile web apps, progressive web apps, and
cross-platform apps. This post will cover the pros and cons of each
with the hope of giving a clear path for taking an app idea into app
In the beginning, there were iOS, Android, and the Web. Entirely separate
platforms that had to be developed as such.
Then, along came Xamarin. Developers could write iOS and Android apps
using a single codebase, but we were still on our own for Web development.
Now, Uno has emerged. Building on top of Xamarin, it gives us the
power to write iOS, Android, Web, and even UWP applications using
shared logic and UI!
I originally bought my iPad back when tablets were becoming a fad. I
had expected to use it for everything from reading ebooks to playing
elaborate new games. But no, it has been sitting idle, collecting
dust, for years. Even the promise of a shared, coffee-table web
browser has fallen flat. Whenever there's a task to be done, I instead
reach for my laptop or my phone. After all, as phones get larger and
more capable, and laptops get lighter and extend their battery life,
the sweet spot that tablets offer gets squeezed out from both above
and below. So for the past year or so, my usage has been limited to
ordering food online with friends, passing the iPad down the couch.
But now I've finally figured out the perfect job for it. I've mounted
it right next to my front door. My previously-unused iPad now serves
as a dashboard and control panel for my apartment.
HTML 5 has proven to not be the silver bullet everyone hoped for. By
their own admission, Facebook's biggest mistake was betting on HTML 5.
While it works well for content, anything more than that needs native
performance. Mobile users demand native performance. The first few
seconds of any mobile user's experience is the most important. Users
will uninstall or never again open an app if they are dissatisfied in
those crucial first moments. So what is the answer if it's not HTML 5?
There's a case to be made that it's Xamarin.